All publications of Remerse . کراچی , Pākistān
Spatial Computing Could Be the Next Big Thing
Beyond virtual and augmented reality
Imagine Martha, an octogenarian who lives independently and uses a wheelchair. All objects in her home are digitally catalogued; all sensors and the devices that control objects have been Internet-enabled; and a digital map of her home has been merged with the object map. As Martha moves from her bedroom to the kitchen, the lights switch on, and the ambient temperature adjusts. The chair will slow if her cat crosses her path. When she reaches the kitchen, the table moves to improve her access to the refrigerator and stove, then moves back when she is ready to eat. Later, if she begins to fall when getting into bed, her furniture shifts to protect her, and an alert goes to her son and the local monitoring station.
The “spatial computing” at the heart of this scene is the next step in the ongoing convergence of the physical and digital worlds. It does everything virtual-reality and augmented-reality apps do: digitize objects that connect via the cloud; allow sensors and motors to react to one another; and digitally represent the real world. Then it combines these capabilities with high-fidelity spatial mapping to enable a computer “coordinator” to track and control the movements and interactions of objects as a person navigates through the digital or physical world. Spatial computing will soon bring human-machine and machine-machine interactions to new levels of efficiency in many walks of life, among them industry, health care, transportation and the home. Major companies, including Microsoft and Amazon, are heavily invested in the technology.
As is true of virtual and augmented reality, spatial computing builds on the “digital twin” concept familiar from computer-aided design (CAD). In CAD, engineers create a digital representation of an object. This twin can be used variously to 3-D-print the object, design new versions of it, provide virtual training on it or join it with other digital objects to create virtual worlds. Spatial computing makes digital twins not just of objects but of people and locations—using GPS, lidar (light detection and ranging), video and other geolocation technologies to create a digital map of a room, a building or a city. Software algorithms integrate this digital map with sensor data and digital representations of objects and people to create a digital world that can be observed, quantified and manipulated and that can also manipulate the real world.
Industry has already embraced the integration of dedicated sensors, digital twins and the Internet of Things to optimize productivity and will likely be an early adopter of spatial computing. The technology can add location-based tracking to a piece of equipment or an entire factory. By donning augmented-reality headsets or viewing a projected holographic image that displays not only repair instructions but also a spatial map of the machine components, workers can be guided through and around the machine to fix it as efficiently as possible—shrinking down time and its costs. Or if a technician were engaging with a virtual-reality version of a true remote site to direct several robots as they built a factory, spatial-computing algorithms could help optimize the safety, efficiency and quality of the work by improving, for example, the coordination of the robots and the selection of tasks assigned to them. In a more common scenario, fast-food and retail companies could combine spatial computing with standard industrial engineering techniques (such as time-motion analyses) to enhance the efficient flow of work.
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Tablets and Chromebooks the new hotspots for growth in the PC market
The total PC market (including tablets) enjoyed a second successive quarter of stellar growth, with total shipments of 124.5 million units, up 23% year-on-year. Lenovo led the global market with 23.5 million tablets, notebooks and desktops shipped followed closely by Apple with 22.1 million macs and iPads. HP, Dell and Samsung rounded out the top five. Chromebooks were the best performing client PC product in Q3, as shipments grew 122% to a total of 9.4 million. Detachables (tablets and notebooks) grew 88% and were the second best performing category in personal computing. Within desktops, all-in-ones grew 7% despite an overall desktop market decline of 32%.
The worldwide tablet market posted stellar growth in Q3 2020, with shipments of 44.3 million units, up 43% year-on-year. Meanwhile, Chromebook shipments hit a record high of 9.4 million units, growing 122% from a year ago. Both categories came to the fore in the context of affordable computing, as the pandemic continued to positively influence PC ownership and usage for various purposes. Vendors and channel partners shifted resource allocation towards production and distribution of tablets and Chromebooks to meet this surging demand, which is expected to continue in the short-term.
Across the board, the top five tablet vendors posted both year-on-year and quarter-on-quarter growth, a remarkable performance given the strength of shipments in Q2. Apple maintained pole position with shipments of 15.2 million units and growth of 47%. Samsung placed second with stunning growth of 80% to break the 9 million unit shipment mark for the first time since Q4 2015. Huawei built on its strong position in China and Europe with growth of 38% to secure third place with shipments of 5.1 million units. Amazon and Lenovo rounded out the top five vendors, with growth of 8% and 59% respectively.
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PC Master Race or AMD Master Race?
With the AMD 5000 series processors right around the edge on November 5, will it be the final nail in intel’s coffin?
Even rocket lake won’t have enough power to launch Intel out of this marketing quicksand much like Apple.
If Zen 2 and Thread ripper wasn’t enough already, AMDs 5000 series processors will take the gaming crown from Intel soon enough. If the actual real-world performance of these chips is even close to what they’ve shown in the launch event, it will be a huge win for AMD. But wait, AMD wasn’t done just yet, with Zen 3 on the CPU side of things, they showcased the new RDNA 2 based graphics cards, the Radeon RX 6000 series GPUs targeting directly NVIDIA’s new RTX 3000 series. They managed to beat or level the performance as shown in the event of the RTX 3080 and RTX 3090 at a much lesser price, especially 500 USD lesser on the RTX 3090 with their RX 6900 XT. AMD have been very busy with their engineers pushing the limits on both sides of computing and absolutely doing an amazing job at it.
What might be the reason behind AMD’s such amazing and inspirational success, whether you ask the PCMR member or the people AMD you will only hear one name, Lisa Su. Since her becoming AMD’s CEO in 2014, she saved AMD from the brink of bankruptcy and not only that, she not only returned AMD to its previous glory, but completely changed the game with Ryzen CPUs. Competition is always good no matter the industry as it benefits the general public the most, and we know well from history and present that any kind of monopoly is bad. According to Lisa Su there’s still much more to come and after her performance as CEO already, there really is no doubt about that.